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Creating a highly stylized 3D Character Rig in Blender: Filibert the Fish

Guest post by Julien Bazin Introduction and Motivation This project was a long time coming, but it was a very fun and educational experience. I learned a great deal about balancing creative ambition with technical challenges. It all started with a 2D character concept by Nelnal (@nelnalium on Twitter). Their style, featuring flat colors and […]

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Blender in Norway Spillkonventet 2024

Film, Games and Blender 2024! Brad was invited to give a short talk on Blender improvements and he shared some of the important features that generalists and animators should know, spotlighting all the new work over the years put into improving Blender. He also lead a workshop on general rigging tips and tricks and covered […]

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A Complete Guide to Character Rigging for Games Using Blender

This book is a comprehensive guide to using Blender to create character rigs for games and will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

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#animtip Blog Post

Auto-Rig Pro: Rig Library

One of our alumni and animator, Joris van Laar, created this library of 24 rig presets for the Blender Auto-Rig Pro, auto rigging and retargeting addon. We are an affiliate so if you buy it from this link we get a small part of the sale and you support our future students and our free […]

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Blender new developer quick start guide

Welcome, you are wanted here. *Note that there have been some changes as the development moved to Gitea You might be here because you like Blender and want to make it better. You might be a programmer who found a bug to fix or you are an artist who wants to learn to make an […]