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animators Autodesk Blog Post FBX interview Mocap Motion editiing MotionBuilder

Film production in Autodesk MotionBuilder

We are excited to have a guest post from our friend and long time creator of amazing MotionBuilder tools and plugins Neill3d AKA Sergei Solokhin. He also has a site https://docs.openmobu.org/ and we shared a lot of his past MotionBuilder work here https://www.riggingdojo.com/2019/02/12/open-motionbuilder-rigging-tools/ Thank you and enjoy! The Wall and MoPlugs Dev Story by Neill3d […]

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Blog Post

Blender in Norway Spillkonventet 2024

Film, Games and Blender 2024! Brad was invited to give a short talk on Blender improvements and he shared some of the important features that generalists and animators should know, spotlighting all the new work over the years put into improving Blender. He also lead a workshop on general rigging tips and tricks and covered […]

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Blog Post

Steamroller Animation Rigging System

Check out this behind the scenes look at the rigging tools created by our Face Rigging 101 mentor Morgan Loomis and used at Steamroller Animation. They are also now offering rigging services, so check out the information at the bottom of this post. If you want to learn from Morgan as he mentors you through […]

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#animtip Blog Post

Animator questions we always answer in Blender

While we have a full free course on getting up to speed on Blender from Maya here are a few extra tips to help you animate easier. Question 1: Is there a way to auto-frame a channel f-curve in Blender in the Graph Editor? Answer: Yes, https://cenda.gumroad.com/l/autoframe-fcurve But in 3.6 there are some new updates […]

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#animtip Blog Post constraints

A Complete Guide to Character Rigging for Games Using Blender

This book is a comprehensive guide to using Blender to create character rigs for games and will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.