Check out this behind the scenes look at the rigging tools created by our Face Rigging 101 mentor Morgan Loomis and used at Steamroller Animation. They are also now offering rigging services, so check out the information at the bottom of this post.
If you want to learn from Morgan as he mentors you through the face rigging process that is detailed enough for animation but can be taken to a game engine and rendered there, check out the class info and apply!


Making of “Spice Frontier”

Rigging services
Calling all games and animation studios!
Did you know that Steamroller Animation has built a real time character rigging pipeline from the ground up for its diverse I.P. library?
Our exceptional rigging team also provides services for some of the biggest games in the industry.
Whether you need support or optimization with your current rigs, or you are looking for a complete asset to feature-ready rigging pipeline, our talented team can meet your needs.

Steamroller Animation rigging services
P.S. If you see how excited everyone is about Realtime Rig Speed in Maya and want that yourself check out our most popular course on how to optimize your rigs for Maya and why you can’t miss this training.
Optimizing Rigs for Parallel Evaluation, success story “Goro”