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news update

News: Rigging Dojo is a sponsor for the Morpheus Rig v2.0 by CG Monks

Sponsorship: We are very happy to be supporting a great group of character TDs at CG Monks in their work to get out one of the best most flexible character rigs around. Check out the official announcement over on the Morpheus Rig v2.0 Kickstarter Page. Autodesk: 3December 2012 PARTY! (AAUGA)  By Aauga Mark your calendars […]

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Blog Post

HUDext | Programming and Animation

HUDext | Programming and Animation Yes! a great addition to making custom Mobu HUD drive properties.

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Blog Post

Session 3: August 6th to September 14th – Final Call for Registration

Session 3:  August 6th to September 14th – Open to qualifying applicants that have preregistered. Space is still limited since Alumni and existing preregistered applicants get first choice but we still have spots open. We are opening registration up for a limited time for our 3rd and final session for this year. Please complete the […]

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#animtip bug MotionBuilder 2013 rigtip

2013 Maya and MotionBuilder HIK issues to be aware of

With each release we get one new feature and a stack of broken issues and here are a few that will defiantly affect your workflow and production. (as always check for service pack updates and FBX updates, this is a requirement now since the releases happen frequently if you plan on having useable tools) Some […]

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bugs FBX

FBX 2012 : Blendshape Morph Target Naming Nightmare

MotionBuilder and FBX 2013 update: Export from Maya to Motionbuilder with Blendshapes and back is now working correctly with out the renaming shape bug. (custom names for the blendshape node are exported and imported correctly in all 3 software Max, Maya, MotionBuilder) Export from Max to FBX- This is working correctly except the Morpher Modifier […]