This is a very silly bug I found today but it is annoying and thankfuly the fix is easy. Trying to select the FK nodes for a character from the menu Errors saying ” hikSelectRigFKNodes” does not exist.You get this error because the global variable for this procure should have an uppercase K. Instead we […]
Category: bugs
MotionBuilder and FBX 2013 update: Export from Maya to Motionbuilder with Blendshapes and back is now working correctly with out the renaming shape bug. (custom names for the blendshape node are exported and imported correctly in all 3 software Max, Maya, MotionBuilder) Export from Max to FBX- This is working correctly except the Morpher Modifier […]