Categories
Blog Post

Steamroller Animation Rigging System

Check out this behind the scenes look at the rigging tools created by our Face Rigging 101 mentor Morgan Loomis and used at Steamroller Animation. They are also now offering rigging services, so check out the information at the bottom of this post. If you want to learn from Morgan as he mentors you through […]

Categories
#animtip Character Face

Updated FACS Cheat Sheet

Our friend Melinda Ozel, Expression Scientist and creator of the best resource to understand facial movement, her Face the FACS site, just got some new updates so go check it out!! ‘Face the FACS’ has some new treats for you. Just rolled out a few updates with additional facial action descriptions and a fresh batch […]

Categories
#animtip Blog Post

Animator questions we always answer in Blender

While we have a full free course on getting up to speed on Blender from Maya here are a few extra tips to help you animate easier. Question 1: Is there a way to auto-frame a channel f-curve in Blender in the Graph Editor? Answer: Yes, https://cenda.gumroad.com/l/autoframe-fcurve But in 3.6 there are some new updates […]

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#animtip Blog Post constraints

A Complete Guide to Character Rigging for Games Using Blender

This book is a comprehensive guide to using Blender to create character rigs for games and will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

Categories
interview

Day in the life: Rigging Supervisor

Todd Widup – Rigging Supervisor at
Sony Pictures Imageworks