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GDC SF 2018 | How to Rig a Human: Joint Health and Mobility for Developers

Source: GDC SF 2018 | How to Rig a Human: Joint Health and Mobility for Developers   Hey friends, do you know Seth? Well he is a tech artist turned developer and fitness madman but if you are suffering from Slouching worker stiff neck Gollum syndrome, get in touch with him and get a movement […]

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GDC SF 2018 | Technical Artist Bootcamp: Zen in the Art of Rigging + Math

Going to GDC? We wanted to give a quick shout out to Brian Venisky, Senior Tech Animator @ Avalanche Studios NYC , for his talk this year, Zen in the Art of Rigging, as it covers areas that are near and dear to our rigging hearts. Right after Richard Katz, Senior Technical Artist on World […]

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Blog Post tutorial video

Maya Time Editor – Learning Series

A getting started series on the Time Editor in Autodesk Maya by Steven Roselle. This is a very clear ramp up on using the Time Editor to create, blend, edit and time warp animations in a non-destructive and non-linear animation editing tool. Must watch for animators in Maya.

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Blog Post rigtip

The Animate Button – Mocap Automation Techniques at Ubisoft Montreal (GDC 2016) – YouTube

We really can’t recommend this video enough!!!! as a standard base for getting good capture and not waste your money and time.   Our MotionCapture editing and MotionBuilder course covers many of the ideas in an expanded format that are in this video from UBI Soft animator Dan low.   Check out our MotionBuilder Rigging to […]

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Get your free Guide to Motion Editing and MotionBuilder

Source: Get your free Guide to Motion Editing and MotionBuilder