GDC 2018 TA Bootcamp Presentations – Game Developers Conference / Previous Presentations – Tech-Artists.Org

GDC 2018 TA Bootcamp PresentationsGame Developers ConferencePrevious Presentations

Source: GDC 2018 TA Bootcamp Presentations – Game Developers Conference / Previous Presentations – Tech-Artists.Org

They’re here everyone! So much gratitude again for all the speakers this year and their quality work. I’m perpetually impressed with the quality content that comes out of the TA community. If you’ve got something you want to talk about next year, or think you want to speak but aren’t sure what to talk about, get @ me on Twitter!

Shaders 30110PDF7Ben Cloward2
Production Values: Improving Quality, Longevity and Scalability4PDF4Jodie Azhar
Zen in the Art of Rigging8PDF4Brian Venisky
Rigging with Triangles7PDF7Richard Katz
Identifying Technical Art by its Habits7PDF2Robbert-Jan Brems1
Learning an Established Content Creation Pipeline, Workflow and Codebase6PDF2 – Ross Patel
Contributing to Open Source3PDF2 – Robert White
Procedural Islands of Dauntless3PDF3 – Mykola Konyk and Michael Trottier”

We at Rigging Dojo are proud to be able to sponsor the yearly dinner and meetup for the Tech-Artists.Org and Tech Art Bootcamp presenters. We are also always excited when contributors have taught with us or use Rigging Dojo material in the GDC talks as happened this year. Check out the talks from this year and get inspired.

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