Categories
Autodesk Blog Post

Mastering Matrices for 3D animation and Rigging

AKA- Constraints are out! The Matrix is in! Jean-Paul Tossings Founder and Technical Director at Polder Animation Mastering Matrices for 3D animation Matrices are a big part of my toolkit as Technical Director at ?@PolderAnimation? Since maya 2020 the matrix workflow for rigging has finally been updated to use them to their full potential. But […]

Categories
Blog Post

Cult of Rig : Season 00 Day 005 – Vectors

Note : There isn’t much breakdown on this, as you really need to watch it through and pay attention, enjoy! Season 00 Day 005 Stream – Vectors Math time! ( need more reference check our math resources for more ) “Day five: a crash course in vector math basics all the way to practical application, […]

Categories
Blog Post rigtip

An elementary introduction to matrix exponential for CG

Lots of math talk lately, we have a great set of Math resources aimed directly at the CG artist wanting to better understand things like how Ik, constraints and animation works under the hood and this is a cool resource to add to that list. Find our Rigging Math Resource here and then check out […]

Categories
news rigtip tutorial video

3December Cyber Monday free gift from Rigging Dojo

  To celebrate 3December a day early, we are giving away this short video #rigtip from our co-founder Josh Carey. Josh had a bit of a breakthrough with some matrix math issues at work and made this video to share with all of you! Practical example of a matrix representation in Maya from Rigging Dojo […]