Maya to Blender Blender 2.8 beta is out and it has some great features and is really worth looking at fresh. We know, if you have touched Blender before now, throw that out and start over. Many Maya users are doing just that and while we agree that learning the existing hotkeys for a software […]
Category: Blog Post
In this episode, I share some thoughts on being a force multiplier as a lead. How tech art continues to evolve, and organizing ourselves to accomodate that. Going from an individual contributor to a lead required a major mental shift in what being good at my job looks like. This didn’t come easy after almost […]
Get to know: Nina Fricker – Lead Technical Animator at Insomniac Games https://www.linkedin.com/in/nina-fricker-9182921/ Let’s start off with some questions from our friend Izzy Cheng Hi Izzy!!! What is some advice you’d give to people getting into Technical Art or Technical Animation? AH!! Where to start?? This is a topic I could talk about a LOT. […]
Tech Art Jam Episode 7: Leadership. Hello everyone, this is the TechArtJam microcast from Rigging Dojo, I’m your host, Chad Moore. A Thread on leadership popped up on twitter recently, started by Jeremy Ernst. It made me think of how there is a lack of training for people transitioning to leadership roles, or even discussions […]
Like many people, we took notice of the work for the new movie coming out from Netflix called “Next Gen” by http://www.tangent-animation.ca/ Today we talked with Rigging Lead David Hearn (https://www.levelpixellevel.com) about rigging and about working with Blender on a large scale production. (We were also joined by friend and Blender master Charles Wardlaw ) […]
