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FBX to Biped : There and Back Again

How to match the 3ds Max Biped to your custom skeleton for easy sharing of rigs, animation and better retargeting in MotionBuilder. Use Case: You Have a character rigged for Unreal with custom joint locations using the ART rig. You also have existing animations that are in Max and Maya and you need to have […]

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Get to know – Sol Brennan Character TD at Insomniac Games

INTERVIEW:Get to know: Sol Brennan – Character TD at Insomniac Games First off congratulations to you and the entire team on the news “Marvel’s Spider-Man is now the fastest-selling first-party PlayStation game EVER.”  that is pretty rad, also Spider-Man was one of my favorites as a kid so it is even more awesome to get […]

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Happy New Year

Happy New Year everyone! Here is one last tip for the year as we are looking forward to what is coming in the way of rigging and animation and workflow…hope this lets you explore and get animating faster! You should by now know about  Raf and his  ephemeral rig concepts (“Spider-Man: Into the Spider-Verse” could […]

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Announcing: MRS Makers Workshop – CG Monastery

We are updating this post with a bit more about the MRS system What is MRS? The Morpheus Rig System (MRS) is a python based modular framework and toolset for the creation of high quality creature and character rigs for Autodesk Maya. The fully-customizable rigs can be built for anything from a Unity mobile app […]

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brSmoothWeights – Advanced smoothing of skin cluster weights in Maya (Free)

brSmoothWeights – Advanced smoothing of skin cluster weights in Maya (Free and Opensource) Just in time for a weekend full of smoothing your skin weights comes the full release of brSmoothWeights.We are very happy and thankful that our suggestion for smoothing across mesh shells was implemented. The big news is it respects the max influences […]