Tech Art Jam Episode 6: “Next Gen” Part Three. Hello everyone, this is the TechArtJam microcast from Rigging Dojo, I’m your host, Chad Moore. Interview with David Hearn and Charles Wardlaw, Part three! Brad spoke with Rigging Lead David Hearn about rigging and about working with Blender on a large scale production for the new […]
Category: Blog Post
Tech Art Jam Episode 5: “Next Gen” Part Two. Hello everyone, this is the TechArtJam microcast from Rigging Dojo, I’m your host, Chad Moore. Interview with David Hearn and Charles Wardlaw, Part two! Brad spoke with Rigging Lead David Hearn about rigging and about working with Blender on a large scale production for the new […]
Tech Art Jam Episode 4: “Next Gen” Part One. Hello everyone, this is the TechArtJam microcast from Rigging Dojo, I’m your host, Chad Moore. Quick note: we’re on the Google Play store now. Find us there on your Android devices. Interview with David Hearn and Charles Wardlaw Brad spoke with Rigging Lead David Hearn about […]
Source: Stream MotionBuilder Animation to Unreal Engine with Live Link “The ability to retarget animation and blend clip changes while seeing the high-quality render in Unreal Engine improves the overall animation workflow and turnaround time,” says Addison Bath, Global Head of R&D at THE THIRD FLOOR.
Compiling C++ Plugins for Maya
Get a taste for the basics of plugin compiling from Raf and The Cult Of Rig then check out our courses both the Maya C++ API 101 mentor led course and our more advanced 201 on demand plugin coding course. You can also check out our free API compiling guide book to […]
