Film, Games and Blender 2024! Brad was invited to give a short talk on Blender improvements and he shared some of the important features that generalists and animators should know, spotlighting all the new work over the years put into improving Blender. He also lead a workshop on general rigging tips and tricks and covered […]
Category: Blog Post
Check out this behind the scenes look at the rigging tools created by our Face Rigging 101 mentor Morgan Loomis and used at Steamroller Animation. They are also now offering rigging services, so check out the information at the bottom of this post. If you want to learn from Morgan as he mentors you through […]

While we have a full free course on getting up to speed on Blender from Maya here are a few extra tips to help you animate easier. Question 1: Is there a way to auto-frame a channel f-curve in Blender in the Graph Editor? Answer: Yes, https://cenda.gumroad.com/l/autoframe-fcurve But in 3.6 there are some new updates […]

This book is a comprehensive guide to using Blender to create character rigs for games and will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.
One of our alumni and animator, Joris van Laar, created this library of 24 rig presets for the Blender Auto-Rig Pro, auto rigging and retargeting addon. We are an affiliate so if you buy it from this link we get a small part of the sale and you support our future students and our free […]
