“This rigging system is what the Morpheus 2 tech has turned into and we’re excited to push it forward. When it’s a bit further along we’ll be re-rigging Morpheus 2’s base asset with it and release that as well.”
Category: Blog Post
GDC 2018 TA Bootcamp PresentationsGame Developers ConferencePrevious Presentations Source: GDC 2018 TA Bootcamp Presentations – Game Developers Conference / Previous Presentations – Tech-Artists.Org ” They’re here everyone! So much gratitude again for all the speakers this year and their quality work. I’m perpetually impressed with the quality content that comes out of the TA community. […]
Source: GDC SF 2018 | How to Rig a Human: Joint Health and Mobility for Developers Hey friends, do you know Seth? Well he is a tech artist turned developer and fitness madman but if you are suffering from Slouching worker stiff neck Gollum syndrome, get in touch with him and get a movement […]
Going to GDC? We wanted to give a quick shout out to Brian Venisky, Senior Tech Animator @ Avalanche Studios NYC , for his talk this year, Zen in the Art of Rigging, as it covers areas that are near and dear to our rigging hearts. Right after Richard Katz, Senior Technical Artist on World […]
A getting started series on the Time Editor in Autodesk Maya by Steven Roselle. This is a very clear ramp up on using the Time Editor to create, blend, edit and time warp animations in a non-destructive and non-linear animation editing tool. Must watch for animators in Maya.
