A fantastic discussion with some great people talking ideas and rigging topics that are long overdue for discussion and watch as Raf tries to destroy the entire context of what animators and TDs are currently doing. We double dog dare you to watch this and see if you can look yourself, your rigs in the […]
Source: Tech Animator Dump: Customizing Radical Heights – Part 3 Randall Hess Customizing Radical Heights – Part 3 In this post I will go over the process of importing and implementing the customization item into game using Unreal Engine 4. Part 2 can be found here: https://techanimator.blogspot.com/2018/04/customizing-radical-heights-part-2.html Import the mesh The mesh we are importing […]
techArtJam episode 002
techArtJam, Episode 2 is live. Stream it here: http://techartjam.com/2018/05/08/episode.html Or check it our in the iTune podcast section, as well as Overcast. Feedback appreciated!
Customizing Radical Heights – Part 2 In this post I will step over the process the artist will run through to get the assets ready for game. The artists can import the mesh from any DCC they choose to create the assets within. The setup process itself is handled entirely in Maya. Part 1 can […]
Source: Tech Animator Dump: Customizing Radical Heights – Part 1 Randall Hess Customizing Radical Heights – Part 1 My work on Boss Key Productions most recent project, Radical Heights, focused a lot on character customization. In this post I’m going to discuss the process and creation of a customizable character for Radical Heights. Having previously […]
