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Blog Post

Rigging Dojo presents: Modular Character System (MCS) under the hood

Happy Thanksgiving! well, not quite but we can’t think of a better way to celebrate than with a feast for your brain.
We also can give thanks for Jan Berger of  Suntoucher labs for being our featured host for our live event.

Join us Wednesday November 17th, 2010 @ 8:00 CST
as Rigging Dojo presents: Modular Character System (MCS) under the hood
Come get a peek under the hood of this much anticipated rigging system for Autodesk Maya and learn what makes it such a super cool rigging solution.

Watch it live on our Rigging Dojo Live page or RSVP on VOKLE.

The Modular Character System is an advanced animation and rigging solution for Autodesk Maya.
In this live event, Jan from Suntoucher labs will give us a look under the hood at the techniques that were used in making the MCS.

We will find out how it differs from other rigging solutions, how to rig and animate using the Modular Character System
and some non-conventional uses for it.

See you there!
Josh, Brad, Chad

About Jan Berger:

berger_jan

Jan Berger studied Graphic Design in Berlin and then moved on to study animation at the Academy for Film and Television “Konrad Wolf” in Potsdam Germany, where he would become a teacher later. Ever since he has dealt with creating digital characters and content for various computer games, film and television companies. Last year he has joined the Disney Animation Studios to work as Character Technical Director and Technical Animator on Tangled and other projects.

Being interested in searching for more flexible rigging and animation solutions, Jan spent a couple of years on and off designing and developing a unique system to describe kinematic hierarchies which allows to build more flexible and easy to use digital characters. This is intended to be the foundation for further research and development to advance the art and science of character rigging for animation.

Jan just recently returned to Berlin and will continue to work as an academic assistant at the Academy for Film and Television teaching rigging and modeling and doing artistic research with motion capture.

The Modular Character System is an advanced animation and rigging solution for Autodesk Maya.
In this live event, Jan from Suntoucher labs will give us a look under the hood at the techniques that were used in making the MCS.
We will find out how it differs from other rigging solutions, how to rig and animate using the Modular Character System and some non-conventional uses for the MCS.
Categories
news video

Replay- Anatomy lecture with Jeff Hesser

(Replay)Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser

RiggingDojo_JeffHesser

If you missed our live event where Jeff covered an amazing amount of information on anatomy and its effect on motion we now have it live on our archive page.
Artists of all kinds wanting to Improve your work and understanding of joint movement in the Human Body, it is a must watch.

Anatomy is the foundation of art and animation. To improve our understanding of anatomy in motion, Jeff goes  beyond the books and showcase the articulation of the human skeleton as a 3d form.

To quote the great Chuck Jones, “Show me the skeleton of an animal, and I will tell you how it must move.”

Josh, Brad, Chad

P.S. Come back next week for part two of Jeffs video, Happy Rig-or-Treat week!

About Jeff Hesser:

Jeff Hesser is a digital artist and an expert in anatomy, traditional sculpture and drawing. His experience with game art includes working on the character modeling team at Harmonix and as an anatomy consultant at Turbine.

Jeff is an award winning faculty member at the Rhode Island School of Design. He also taught graduate students of figurative art at the New York Academy of Art for years. He has taught well-received workshops in sculpture, anatomy and drawing at Turbine and Fisher-Price.

In 2006, he was honored with RISD’s award for excellence in teaching.

Jeffhesser.com

Improve your work and understanding of joint movement in the Human Body. A must see if you’re a TD, Animator or Modeler.

Anatomy is the foundation of art and animation. To improve our understanding of anatomy in motion,
Jeff will go beyond the books and showcase the articulation of the human skeleton as a 3d form.

To quote the great Chuck Jones, “Show me the skeleton of an animal, and I will tell you how it must move.”

Josh, Brad, Chad

About Jeff Hesser:

Jeff Hesser is a digital artist and an expert in anatomy, traditional sculpture and drawing. His experience with game art includes working on the character modeling team at Harmonix and as an anatomy consultant at Turbine.
Jeff is an award winning faculty member at the Rhode Island School of Design. He also taught graduate students of figurative art at the New York Academy of Art for years. He has taught well-received workshops in sculpture, anatomy and drawing at Turbine and Fisher-Price.
In 2006, he was honored with RISD’s award for excellence in teaching.

jeffhesser.com/
Categories
Blog Post

How does this work? A short explanation of student driven training

I posted this for our new students on our Online Learning Center and I figured it would be good to share here as well.

I have talked about it a bit before but I wanted to give you a few tips to get the most out of your time here.

  1. Ask Questions! related to your learning topics-there is no training with out this.
  2. This is not “the other guys” training- so your course builds slowly and speeds up as we go. Trust your mentor to guide you and we trust that you will work hard with us.
  3. If you feel your work is [to easy,to hard,you need more time, you hate the word “moose” etc.] Talk with your mentor about it and offer an idea, we are flexible with in reason.
  4. SAMPLES-SAMPLES-SAMPLES- While you wait for your course to start prepare an example of work for us to critique or help you with.  These are private courses so you can upload files for us that will remain private (as long as you set access levels correctly) between you and your mentor.

Simple really, work with us like you would a co-worker or lead artist and we will, based on your learning requests, work with you to achieve those goals.

Many, if not all of the students here have done all the other types of training (books, dvd,workshops) and came here because all those methods lack interaction with a live working TD.

Everyone, students and mentors, have diffrent work experience and backgrounds and we are all here to make each other better.

Brad

Categories
Blog Post

Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser

Anatomy for rigging and modeling:

We are back for another live web event,
Join us Wednesday September 8th, 2010 @ 8:30 CST
as Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser
Improve your work and understanding of joint movement in the Human Body. A must see if you’re a TD, Animator or Modeler.

Find the broadcast at Rigging Dojo Live or RSVP on VOKLE

Anatomy is the foundation of art and animation. To improve our understanding of anatomy in motion,
Jeff will go beyond the books and showcase the articulation of the human skeleton as a 3d form.

To quote the great Chuck Jones,  “Show me the skeleton of an animal, and I will tell you how it must move.”

See you there!
Josh, Brad, Chad

About Jeff Hesser:

Jeff Hesser is a digital artist and an expert in anatomy, traditional sculpture and drawing. His experience with game art includes working on the character modeling team at Harmonix and as an anatomy consultant at Turbine.
Jeff is an award winning faculty member at the Rhode Island School of Design. He also taught graduate students of figurative art at the New York Academy of Art for years. He has taught well-received workshops in sculpture, anatomy and drawing at Turbine and Fisher-Price.
In 2006, he was honored with RISD’s award for excellence in teaching.

http://www.jeffhesser.com/

Update: The recording of this live lecture is now available on our Archive page.

Categories
Blog Post news

Latest Rigging Dojo News

We have lots of news to cover for July. We hope everyone had a good and safe 4th of July.

Software:

First off if you have not seen the posts on Facebook we have obtained some great deals on software and training materials for our students and alumni.

We thank them all for their continued support of Rigging Dojo and our students.

Speaking of software , AWN has posted the latest review, Maya Entertainment Creation Suite 2011 Review: Killer Productivity by our Co-founder and Mentor Brad Clark.

September session:

This is will be our last session for the year and it is filling up fast so don’t delay if you want to get in some training,  Contact us now.

Free learning resources:

We often link to interesting and excellent tutorials for artists wanting to learn more about character setup and rigging on our Rigging Dojo Facebook Link Page, our Twitter feed and YouTube channel so take a look over what we are sharing and follow along with us.

http://kickstand.tv/tools/stretchmesh/