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Rigging Dojo AIR tutorial

Rigging Dojo’s (A.I.R) : Halloween Treat no Tricks with Josh Carey

October 31st 2014 Artist in Residence (A.I.R) Live With Josh Carey Rigging Dojo Co-Founder and Rigging Supervisor Reel FX Friday 2/3pm central     Josh, taking a break after finishing up “The Book of Life” is currently teaching on location in Denmark so we have an earlier time than our other AIR events. Also we want […]

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Blog Post

Autodesk MotionBuilder 2014 Service Pack 1 | MotionBuilder | Autodesk Knowledge Network

Autodesk MotionBuilder 2014 Service Pack 1 | MotionBuilder | Autodesk Knowledge Network Long time coming, and much needed if you haven’t moved to 2015 yet.

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rigtip tutorial

Everything you thought you knew about Maya Joint Orient is wrong!

A rig is the animators pencil, as such it has to allow the animator to get from pose A to B with out freaking out (aka wobbling) and should also be editable from the graph editor to create predictable results during the polish pass.

None of this is possible with out having first set up a clean skeleton with proper joint orients (how the joints aim) and Second controlling the order that Maya applies the EULER rotation animation to the transform node (rotation order).

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Blog Post

Mocappy – Your Guide to Capturing and Editing Motion

Mocappy – Your Guide to Capturing and Editing Motion We have a PDF excerpt from our Class from years back that covers this but this is a nice updated description of the control rig in Motionbuilder. Good site overall for MotionBuilder foundation work when you are first getting used to MotionBuilder. Brad

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news

October Course Announcements from Rigging Dojo: Maya API C++ Plugin development

Maya API C++ Plugin development from Rigging Dojo We’ve had many requests for this, so we are buzzing with excitement over our newest course “Maya API c++ plugin development” with Marco Giordano. Marco is active online sharing rigging goodness in both Maya and Fabric Engine. He has taught and mentored as well. Dy day he’s busy creating some […]