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Blender Turns 20!

To celebrate Blender turning 20 and our first time at the Blender conference this month we are sharing this guest post on Blender from Fani Pandi, Freelance Animator and Blender Developer. Today 20 years ago, Blender became open source. Bringing Freedom to Create for everyone, forever. ? #b3d pic.twitter.com/uhL6o9SsvF — Blender (@Blender) October 13, 2022 […]

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CgmTools and MRS alive and well

Update from Josh Burton at CG Monastery: cgmTools/MRS Status?? I’ve had a couple of people ask if development of cgmTools and MRS is dead. They go to the CG Monastery website and see it hasn’t been updated in a LONG time and make that understandable assumption. Short story:Yes, we’re still very much making and using […]

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Free Preview: Optimizing Rigs for Parallel Evaluation

As we promised over on Twitter, you can get free preview introduction lessons for our most advanced ondemand training offered at Rigging Dojo Optimizing Rigs for Parallel Evaluation. This free preview will give you an idea of what is in the class, and give you useful knowledge at the same time. Originally we were only […]

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Autodesk 2023

With the release of Maya, 3ds Max and MotionBuilder among other tools, Autodesk has moved 100% to Python 3.9, there is no more launching into Python 2. From the docs Python and PyMEL version changes Maya now supports Python 3 exclusively, and the version of PyMEL used with Maya has been updated to 1.3. Maya […]

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Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’

Maximizing Animation and Cinematic Content Workflows for ‘Just Cause 4’ Great talk from our friend Brian covering a cinematic pipeline between Maya and MotionBuilder for their game. Also a nice shout out to our Co-Founder Brad Clark for his help. Brian Venisky @TechAnimator on Twitter About the Talk In this 2019 GDC session, Avalanche Studios’ […]