New rigging features to note, we are putting notes that might get overlooked here from the 2020 Maya Docs so people can focus on just the rigging updates. Cached Playback whitepaper: For riggers, TDs, and plug-in authors who want to understand the Cached Playback architecture so they can benefit from recent performance enhancements in Maya, […]
Category: Blog Post
We recorded a very short note as this was the first time we were all together in over 10 years! It was a great weekend with Brad, and Josh. We were talking about why we started rigging dojo 10+ years ago and someone said to “connect artists to answers”. I like that. I like it […]
Open Source – Dem Bones
Want to learn how to compile these plugins for Maya? Grab our free guide https://ondemand.riggingdojo.com/MakingPluginsforMaya Source: Open Source – Dem Bones Introducing Dem Bones: an Open Source Library for Skinning Decomposition, great news!! #rigtip https://www.ea.com/news/open-source-dem-bones #skinning #deformation #opensource Great news for those who never could get the built in Autodesk version to work correctly or […]
Kaye Vassey is a veteran of the feature animation industry, working on such franchises as “Shrek,” “Madagascar” and “How to Train Your Dragon.” She is currently a Senior Technical Animator at Epic Games. Having worked on “Fortnite” most recently, Kaye has been writing and drawing the online comic strips “Legend of Bill” and “The Gnome […]
Lean Coffee

Its the hazy days of summer, and we’d like to hear from you before we head “back to school”. What’s on your mind? Let’s get together, to talk about what you’d like to talk about. A great format for that is a Lean Coffee meeting. Lean Coffee is a structured, but agenda-less meeting. Participants gather, […]
