Session 3: August 6th to September 14th – Open to qualifying applicants that have preregistered. Space is still limited since Alumni and existing preregistered applicants get first choice but we still have spots open. We are opening registration up for a limited time for our 3rd and final session for this year. Please complete the […]
Author: Rigging Dojo
With each release we get one new feature and a stack of broken issues and here are a few that will defiantly affect your workflow and production. (as always check for service pack updates and FBX updates, this is a requirement now since the releases happen frequently if you plan on having useable tools) Some […]
MotionBuilder and FBX 2013 update: Export from Maya to Motionbuilder with Blendshapes and back is now working correctly with out the renaming shape bug. (custom names for the blendshape node are exported and imported correctly in all 3 software Max, Maya, MotionBuilder) Export from Max to FBX- This is working correctly except the Morpher Modifier […]
Art and Animation Work
Chad Moore, one of our co-founders has written and is self publishing a book. it is called “Art and Animation Work – A job hunting primer for 3D Artists and Animators”. It’s priced at $9.99 and gives Chad’s advice on how people new to the industry (and even current pros) can be stronger candidates for […]
Rigging Dojo received more than a few requests via Twitter to interview Martin Orlowski. After seeing his work we got really excited and reached out to him. We are very thankful that Martin took the time for this great interview! Martin is currently working as a Character TD / Animation TD at Sony Pictures Imageworks. Be […]
