Film, Games and Blender 2024!

Brad was invited to give a short talk on Blender improvements and he shared some of the important features that generalists and animators should know, spotlighting all the new work over the years put into improving Blender.

He also lead a workshop on general rigging tips and tricks and covered in depth Q&A around FBX and game work and animation layer workflow in the NLA.
Here are the talk slides
Unreal – Unity work with Blender
If you want to understand in-depth about game export settings our friend Pierrick Picaut at P2Design has an amazing in depth free tutorial including some NLA tips.