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The Rigging Buddies Podcast #2: Brad Clark – YouTube

Did you miss the live discussion? The replay interview with Brad is now online. What people are saying “…really great interview. @bclark_cgchar is humble and full of insight. I feel inspired. Thanks guys!” “It’s not about failing fast, it’s about failing fearlessly” Such and Inspiring and insightful chat, this was a great episode! Subscribe and […]

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Open MotionBuilder Rigging Tools

Sergey created two new videos covering the use of his extensive set of MOPLUGS, his MotionBuilder tools, scripts and plugins. He is one of the few if not the only Developer to create a set of opensource tools for MotionBuilder and has been an incredible resource for us at Rigging Dojo. Author of ideas and […]

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Blog Post rigtip

Learn: Maya HIK Custom Rig Motion Capture Retargeting and Animation in 1 minute

When it comes to working with Motion Capture in Maya there are a few options with external tools but the out of the box solution is HIK and is the only solution that has compatibility with Max(Cat) and in MotionBuilder when trying to share setups and process large animation sets. The problem often comes when […]

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A book from someone who knows- GAME ANIM: Video Game Animation Explained is out now!

If you are a TD that still doesn’t have much experience on the animation side of things, you should learn and this could be a great resource for you to learn from. Jonathan is a great resource on animation technique and working with Max, Maya and MotionBuilder tools to create and craft AAA movement and […]

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FBX to Biped : There and Back Again

How to match the 3ds Max Biped to your custom skeleton for easy sharing of rigs, animation and better retargeting in MotionBuilder. Use Case: You Have a character rigged for Unreal with custom joint locations using the ART rig. You also have existing animations that are in Max and Maya and you need to have […]