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Open MotionBuilder Rigging Tools

Sergey created two new videos covering the use of his extensive set of MOPLUGS, his MotionBuilder tools, scripts and plugins. He is one of the few if not the only Developer to create a set of opensource tools for MotionBuilder and has been an incredible resource for us at Rigging Dojo.

Author of ideas and supervising by Cam Christiansen (Anlanda Studio)

Developed by Sergey Solokhin (Neill3d)

Check out Part 1 and 2 and explore the code and tools, a must have for someone working with MotionBuilder.

Table of contents:

In the live session I would like to give more details about open source extension projects for Autodesk MotionBuilder
OpenMoBu – https://github.com/Neill3d/OpenMoBu
MoPlugs – https://github.com/Neill3d/MoPlugs

Openmobu repository page – https://youtu.be/sgzunIbNcp4?t=345
Spring relation box – https://youtu.be/sgzunIbNcp4?t=475
Ray intersection relation box – https://youtu.be/sgzunIbNcp4?t=652
Pose Reader relation box – https://youtu.be/sgzunIbNcp4?t=780
Sphere coords relation box – https://youtu.be/sgzunIbNcp4?t=1388
RBF relation box – https://youtu.be/sgzunIbNcp4?t=1543
Attachment contraint – https://youtu.be/sgzunIbNcp4?t=1854
Blendshape Toolkit and Sculpt Brush – https://youtu.be/sgzunIbNcp4?t=2262
Comand line rendering and Render Layers – https://youtu.be/sgzunIbNcp4?t=3109
CleanUp Tool – https://youtu.be/sgzunIbNcp4?t=3583
Aim Sprite Constraint (Billboard) – https://youtu.be/sgzunIbNcp4?t=3898
Camera RIG Tool – https://youtu.be/sgzunIbNcp4?t=4124
Additive Animation Tool – https://youtu.be/sgzunIbNcp4?t=4364
Restructuring Tool – https://youtu.be/sgzunIbNcp4?t=4555
Post Processing (OpenMobu) – https://youtu.be/sgzunIbNcp4?t=488
Super Dynamic Lighting Shader – https://youtu.be/sgzunIbNcp4?t=6052

Table of contents Renamer Tool – https://youtu.be/5By9h3KO6JE?t=209
Camera Link Vis Tool – https://youtu.be/5By9h3KO6JE?t=356
Geometry caching – https://youtu.be/5By9h3KO6JE?t=479
Color Renderer – https://youtu.be/5By9h3KO6JE?t=806
MoPlugs Renderer and Logarithmic Depth – https://youtu.be/5By9h3KO6JE?t=986
Dynamic Masks – https://youtu.be/5By9h3KO6JE?t=1313
Projective Mapping Shader – https://youtu.be/5By9h3KO6JE?t=1627
Composition Tree – https://youtu.be/5By9h3KO6JE?t=2299
Extended rendering (camera and cubemap) – https://youtu.be/5By9h3KO6JE?t=3812
Light Visor Tool – https://youtu.be/5By9h3KO6JE?t=4272
Ball Toss Tool – https://youtu.be/5By9h3KO6JE?t=4354
Car Wheel Tool – https://youtu.be/5By9h3KO6JE?t=4554
MoPlugs User Guide – https://youtu.be/5By9h3KO6JE?t=4646
GPU Particles – https://youtu.be/5By9h3KO6JE?t=4885

Table of Contents
– Configuration application
– Sprite sheet solver
– Calculate Normals Solver
– IBL/Skin Shader, Eye Shader
– Column Play Constraint

Table of contents:
– Blendshape Toolkit, mesh operations (snapshot, combine meshes, calculate delta morph target)
– GPU Particles Terrain collision

Free MotionBuilder tips from Rigging Dojo:

https://www.riggingdojo.com/2018/02/14/get-your-free-guide-to-motion-editing-and-motionbuilder/

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