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Bifrost Basics and Resources

Autodesk Bifrost finally released and here is a quick gathering of resources that have been flying around on diffrent social platforms. While it isn’t quite ready to build full rigs with as of this release, you can explore the tools for deformation and start getting comfortable with the workflow.

Where to get it

https://area.autodesk.com/bifrost/downloads/

https://area.autodesk.com/bifrost/

How to load and share compounds

A few to download and check out

https://forums.autodesk.com/t5/bifrost-forum/post-your-compounds-here-for-sharing/td-p/8971017

https://forums.autodesk.com/t5/bifrost-forum/paintdeltamap-compound/td-p/8972674

https://forums.autodesk.com/t5/bifrost-forum/mjcg-compounds/m-p/8962108/highlight/true#M452

How to use it

http://help.autodesk.com/view/BIFROST/ENU/

A few more user examples

First steps for artists in Bifrost Visual Programming Bifrost 2.1 for Maya is a powerful visual programming environment that enables artists, TDs and programmers to build custom functions and simulations. To demonstrate the power of visual programming in Bifrost, we will jointly program a function that examines whether and where geometries touch or intersect. This hands-on session is for artists who want to take their first steps in visual programming. No basic knowledge is expected and the mathematical basics will be explained in an easy to understand way. All that is required to prepare for the session is to watch this short 20-minute video introducing the way Bifrost works: https://youtu.be/tRCe7-HAs5I

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