GDC 2018 TA Bootcamp PresentationsGame Developers ConferencePrevious Presentations
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They’re here everyone! So much gratitude again for all the speakers this year and their quality work. I’m perpetually impressed with the quality content that comes out of the TA community. If you’ve got something you want to talk about next year, or think you want to speak but aren’t sure what to talk about, get @ me on Twitter!
Shaders 30110 – PDF7 – Ben Cloward2
Production Values: Improving Quality, Longevity and Scalability4 – PDF4 – Jodie Azhar
Zen in the Art of Rigging8 – PDF4 – Brian Venisky
Rigging with Triangles7 – PDF7 – Richard Katz
Identifying Technical Art by its Habits7 – PDF2 – Robbert-Jan Brems1
Learning an Established Content Creation Pipeline, Workflow and Codebase6 – PDF2 – Ross Patel
Contributing to Open Source3 – PDF2 – Robert White
Procedural Islands of Dauntless3 – PDF3 – Mykola Konyk and Michael Trottier”
We at Rigging Dojo are proud to be able to sponsor the yearly dinner and meetup for the Tech-Artists.Org and Tech Art Bootcamp presenters. We are also always excited when contributors have taught with us or use Rigging Dojo material in the GDC talks as happened this year. Check out the talks from this year and get inspired.
