Our Mentors

Rigging Dojo Mentors

We believe the keys to learning rigging, or anything for that matter are: Practice, proper guidance and detailed feedback and then more practice.

Training for production requires teaching techniques from the trenches. That is what our team of carefully selected professionals do. There are no secret books or one click answers for tough to rig creatures and hard to please animators.

Get the job, survive production, work faster, work smarter, solve the problems, save the day. Our mentors will be your guides to the technical arts.

Our mentors come from the top feature film and game studios in the world. Studios including Sony Picture Imageworks, Weta Digital, ILM, Disney Feature Animation, Microsoft Game Studio, Sony Computer Entertainment America, Reel FX, Crystal Dynamics, Vicarious Visions, Sony Online Entertainment, THQ, Microsoft, Psyop and more.

Our mentor roster includes:

Josh CareyJeff BrodskyDaniel McCrummen
Brad ClarkJosh Burton
Jason Parks
Chad MooreRyan GriffinTodd WidupTodd Widup

John Hood
David NelsonMarco Girodano
David BokserProfile picture for Morgan LoomisMorgan Loomis
Ramahan Faulk

Matthew Kapfhammer

If you are an experienced professional who loves teach, get in touch. We are always looking for talented mentors.

2 Replies to “Our Mentors”

  1. Hello,
    Please excuse me if this is not the best way to submit an inquiery about the courses at rigging dojo.

    I registered for the “PRODUCTION SCULPTING F.A.C.S FACIAL BLENDSHAPES FOR VFX”, I’m sure many people will apply so getting a limited seat would be competitive I would imagine.

    I’m very much hoping to do this course and I am anxious to find out how much it will cost an roughly when it will begin. I am hoping to get a job this year as a 3D modeler and I want to be able to make blendshapes and know facial rigging.

    Thank you for your time


Leave a Reply

Your email address will not be published. Required fields are marked *


This site uses Akismet to reduce spam. Learn how your comment data is processed.