We see the questions come up over and over again on forums and around the web – What math should I study as a character TD? Here is our growing collection of great math examples, self guided learning and reference for artists in need of math help.
Collecting our links over the past year for all the good math for artists we have found. Here they are in a nice, easy to find place for everyone to use and share.
Collecting our links over the past year for all the good math for artists we have found. Here they are in a nice, easy to find place for everyone.
All things ICE :Todd Akita ICE Design Tools.pdf
Download PDF: Toddakita ice design tools
PEN Productions Inc- Max math and Bezier Curves tutorial
Vector Math Tutorial for 3D Computer Graphics
Katt’s Mysterious 3D Lectures – Vector Application: A Better Rivet « confectionary malfunction
Andy Nicholas » Blog Archive » How to Read a 3×3 Matrix
Andy Nicholas » Blog Archive » Rotating Points With a 3×3 Matrix
Rigging Tutorial 01: Understanding Aim Constraints
Thiago Costa » Graphing in ICE
Freedom of a constrained node (playing with matrix math in a visual way)
A complete list of all major algorithms (300), in any domain.
3D Math for Artists by Ryan Trowbridge
Matrix multiplication worksheet
What Every Computer Scientist Should Know About Floating-Point Arithmetic
3 replies on “Math resources for 3d artists and animators #rigTip”
What an interesting blog, really enlightened me.
Thank you Jason for adding to the list! It is nice to get extra contributions!
Found another good addition to the great list of resources you have here…
Learning Modern 3D Graphics Programming >> http://www.arcsynthesis.org/gltut/index.html