Hello everyone, this is the TechArtJam microcast from Rigging Dojo, I’m your host, Chad Moore.
What’s new at Rigging Dojo
Our interview with Isabella Cheng
* www.riggingdojo.com/2018/05/1…
* Really interesting to hear her talk about the balence of reusing animations via in-engine retargeting versus uniqness of multiple characters movements. This is a really interesting topic that doesn’t get enough discussion. Would love to hear if you have any thoughts on it. Animation budgets are beasts.
Dash
* www.instagram.com/p/Bi2hEJN…
Numbers
* www.facebook.com/RiggingDo…
Danette Beatty
* www.danettebeatty.com/my-proces…
* Duplicating, scaling up, revresing normals and vertex paining to make an outline. This may not work in every situation but it’s a clever idea. No reason you cant add a deformer as well to do a little toon shading as well
Ryan Porter
* Ryan is exploring rigigng a very complex model on his blog. I love reading through his thought process, and seeing how he’s working within the constraints the model poses. Check it out!
* yantor3d.wordpress.com/2018/05/1…
* twitter.com/hashtag/C…
Question of the week
What’s the biggest change coming to the industry in the next two years?
What should be more predictable, but isn’t?
Ryan Griffin’s Audio
* Collaboration, within a disclipline and across disclipline
twitter.com/ThE_JacO Raffaele Fragapane “The Jaco” (who’s cult of rig is fantasic) answered:
* Animators
* User Experience Interviews: www.designkit.org/methods/2
Peter Saumur twitter.com/Stitched
* Schedules
* Abstraction is your friend: Story Points: www.tothenew.com/blog/how-…
I think hiring can be more predictable
* How can we be better match-makers?
