Quadruped Friendly Rigging

Rigging 101 and Rigging Dojo free trainingFree training materials for quadruped rigging in Autodesk Maya!

Rigging 101 and Rigging Dojo are proud to bring you this free training with Quadruped Friendly Rigging and a large set of bonus training material to you for free.
Javier AKA “Goosh”, is letting everyone have access to his training and we are happy we can help bring it to all of you.
We all have learned a great deal from all the education and support Javier has given to the rigging community and we hope that you will get as much out of this as we have.


Oh and if you Like the training materials you found here? Share it so others can learn from it as well. Thank you.

Autodesk® Maya® Techniques | Quadruped Rigging
This learning tool explains the creation of a quadruped IK/FK spine setup and also explores the head and neck setup. The upcoming Part II of the series will continue the rig creation process going into the legs and feet and Part III will elaborate on using procedural rigging through the power of scripting.

Quadruped Friendly Rigging: Part I

Download the scene files and PDF tutorials : QuadrupedRigging_I

Quadruped Friendly Rigging: Part II

Download the scene files and PDF tutorials : QuadrupedRigging_II

Quadruped Friendly Rigging: Part III

Download the scene files and PDF tutorials : QuadrupedRigging_III



PackageMan, Making OfPackage Man - Rigging 101

Want to learn how to rig a character like PackageMan? Here is your chance. Step-by-step document tutorial filled with custom MelScripts, techniques and all you’ve always wanted to know about rigging.


Downloads: Rigging101 – PackageMan 

Tips and Tricks for the everyday TD (and Animator)

One and a half hour full of tips and tricks on how to become more efficient as a TD or Animator. These tips will help you improve your skills and workflow so you can do your job easier, faster and more efficient.

Downloads: TipsAndTricks files and scripts

PodCast: Gradient Control

This podcast shows how to lock any object (eg. a counter) to a camera and compensates for the change of position, rotation and focal length

Downloads: PodCast1 – GradientControl files and scripts

PodCast: Lock To Camera

This podcast shows how to lock any object (eg. a counter) to a camera and compensates for the change of position, rotation and focal length

Downloads: PodCast2 – LockToCamera files and scripts

PodCast: Particle Goal

We can use make use of particle goals to create a soft spring constraint. This can be used for things like tails, IKs, etc. Due to the fact that the spring system is particle based, we can add fields and collisions to it which can create a lot of different possibilities.

PodCast3 – ParticleGoal

PodCast: Reset Foot

How to reset the controller in the reverse foot lock so that the controller sits by the ankle joint
Reverse foot locks are a great way to control the foot. The problem we encounter is when we use the roll and twists
because the ankle joint moves away from the controller and the rotation of the controller is away from the actual
joint. This podcast will show a way to reset the ankle controller so that the controller and the ankle joint are placed in
the same spot.

Downloads: PodCast4 – ResetFoot scripts and files

PodCast: SoftMod

Using blendShapes with softMods to create additional animation controls
This podcast makes use of the powerful modeling tool softMod to create an animation setup.

Downloads: PodCast5 – SoftMod scenes and scripts

PodCast: Sphere Of Influence

Using distance nodes to create automated setups
This podcast shows how to use the distance node to create automated setups. We’ll also expand it’s uses to create a
sphere inside a sphere for using as the driver for the automated setup.

Downloads: PodCast6 – SphereOfInfluence scenes and files


A quick question for you while you download the free training.

What do the world’s top athletes, artists, and entrepreneurs have that you don’t…but could?

(No, not fame and fortune keep reading)

They have coaches and mentors and a support network of other top tallent…and you could too.

You will find Many character TDs are self taught and you can do it on your own – and you should! You already started by being here checking out these tutorials.
But at a certain point, you’ll want a little extra help to get the job you thought was out of reach or just become the very best you can be.
If you are ready to invest in your self so you take your skills to the next level then Apply for one of our 101 or personal apprenticeship courses.


Apply and see how far you can go this year

We look forward to training with you!
Josh, Brad and Chad

Have more questions?– Check out our Frequently asked questions page.

8 replies on “Quadruped Friendly Rigging”

Yeah thx that’s the right one and it looks very interesting, and good to know that your students get a discount. As soon as I earn more money I will try to attend one of your classes!!
I hope this will be soon 😉

in lesson one he talks a lot about another course, is this one also for free or was it a paid course??
By the way thx alot for this awesome free lesson about quadropet rigging!!!

for me I found you not only get a tiny tiny speed increase, but its also really easy to script in a reverse vs a SDK curve. ( just a lil bit )


Nice, never really thought about it.

Don’t take that long to upload the following parts, please.


Great question!
If you can use a node like reverse in place of an animation curve you get a small performance increase in general. You also have a layer of safety from accidentally deleting the SDK curves. Lastly a reverse node is much, much easier to script the creation/connections when automating the rig later on.

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