Guest Post: Tech Animator Dump: Customizing Radical Heights – Part 1

Source: Tech Animator Dump: Customizing Radical Heights – Part 1 Randall Hess Customizing Radical Heights – Part 1 My work on Boss Key Productions most recent project, Radical Heights, focused a lot on character customization. In this post I’m going to discuss the process and creation of a customizable character for Radical Heights. Having previously…

New rig from CG Monks

“This rigging system is what the Morpheus 2 tech has turned into and we’re excited to push it forward. When it’s a bit further along we’ll be re-rigging Morpheus 2’s base asset with it and release that as well.”    

GDC 2018 TA Bootcamp Presentations – Game Developers Conference / Previous Presentations – Tech-Artists.Org

GDC 2018 TA Bootcamp PresentationsGame Developers ConferencePrevious Presentations Source: GDC 2018 TA Bootcamp Presentations – Game Developers Conference / Previous Presentations – Tech-Artists.Org ” They’re here everyone! So much gratitude again for all the speakers this year and their quality work. I’m perpetually impressed with the quality content that comes out of the TA community….