Rigging Dojo was founded to help artists overcome the obstacles of production by focusing on teaching the art and science of character rigging.
You wanted to work on your own, train sooner while being more affordable.
We listened and are creating, updating and streamlining our training to create a self paced, video mentor courses. Once a week a new lecture and assignment will open up as you work through the course work.
We will be continuing to add to to the available self paced courses so check back often or signup to our newsletter to get announcements on new releases and future discount codes.
Ready for more? Need to ask your questions to a human, with critique videos, discussions with classmates and the benefits of our live classes? Check out the Mentor Led Courses at the top of the page and gain access to the next level of training you need to advance.
Check out our first MetaData course and a pre-requsite for our Mentored CGM workshops, say hello to smarter rigs, better pipelines and happier animators.
“Intro To MetaData”
We have also converted our class with Jeff over to the new video course site and at half the price with no wait, you can now learn the same techniques
Prop Rigging With Jeff Brodsky Video Course
Also we have posted our Quick Training custom class that Brad has used to help artists get up to speed on Maya when working in Max
Learn the tools and features with a side by side look at Maya and 3ds Max and quickly get up and running
Lots of math talk lately, we have a great set of Math resources aimed directly at the CG artist wanting to better understand things like how Ik, constraints and animation works under the hood and this is a cool resource to add to that list.
Find our Rigging Math Resource here
and then check out this cool .pdf from SIGGRAPH 2016.
Source: An elementary introduction to matrix exponential for CG
This course presents an elementary, intuitive, and visual introduction to several mathematical basics for beginners in computer graphics. The mathematical concepts covered in this course include 2D/3D translation, rotation, affine transformation, quaternion, dual quaternion, exponential and logarithm. These are quite useful for various aspects of computer graphics, including curve/surface editing, deformation and animation of geometric objects. On one hand we don’t assume that the audience has familiarity with such mathematical concepts. Elements of linear algebra and calculus at undergraduate level are sufficient for the attendees of this course. To clarify the relation between these concepts and computer graphics practice, several graphics techniques will also be demonstrated, such as morphing (ARAP), cage-based deformation and Poisson mesh editing.
Source: Stand Alone Rig – Morpheus Rig
Time for you to check out the 2.0 version of the rig and start exploring.
This is still a Beta and a final version will come when time allows but you can also learn the rig and contribute back on the tech side as it is an open source project now.
Grab the tools and set up your hotkeys and explore animating with a space switch rig that allows true pose freedom.
Setting Up Tools