A business is concerned with time as the longer it takes to produce value, the less value there is. Being first to market. The cadence of software releases. Time to first response for customer service. Its all about time.
Creative teams are concerned about time as well. How long it takes to make something informs the business implications above.
“Time – the one asset none of us are ever gonna get more of. – Gary Vaynerchuck”
We build autoriggers not because they are cool. We build them so that we can do more of the same or better quality work in less time.
- Reduce human error
- Run automated processes quickly
- Provide a standard user experience and interface
- Reuse code and assets
- Reduce many hours of manual labor to minutes of machine time
They save time.
Same as most of the tools in your toolbox. This process/system/tool/rig is too slow is the biggest complaint I’ve heard as an employee, manager, teacher, Technical Art Director and consultant.
Every creative person would like to do what they do faster. To gain that mastery, you have to do the work.
But Ten Thousand Hours is only half the equation. The theory goes that one needs to practice for 10,000 hours to achieve mastery. What if you spend all that time practicing the wrong thing or the right thing with the wrong technique? That’s the heart of the matter that we were discussing when we started Rigging Dojo. One needs guidance, instruction and mentorship to progress. To identify how to progress past the plateaus. And even better to identify the plateaus before you arrive at them.
No one can spend those hours for you. You have to do the work. Your mentor can assist, guide, coach, challenge, push, console and a million other things but you have to do the hard part.
Adapt what is useful, reject what is useless, and add what is specifically your own.
Creative teams need Leadership
Recently I’ve been thinking about applying this beyond the skills and techniques we usually teach at Rigging Dojo, and where the needs are in the development of creative work as a whole. Not just rigging and animation for games and film, our core experience.
At a larger level, many creative teams or people I talk to and work with say that there’s a clear lack of leadership for creative people in their workplace.
Brad, Josh and I have a lot of leadership experience. From actual job roles as Supervisors, Directors and Managers to more informal and in-the-trenches leadership work.
On September 12th, 2017 I’m giving a talk at AniMAtic Boston on these topics. If you’re in Boston at that time, please join us.
We’re also spending some time to think through how we could teach these topics. The goal of the course/service would be to identify the major issues with leadership in the creative workplace, and provide a pathway to be a better communicator, and understand leadership. That would apply to both the Leads and the people being lead.
This is still just taking shape, so feedback and ideas are appreciated! We’d love to hear from you on this. We put together a survey if you’re interested. It’ll take you 15-30 minutes to complete.
More info soon. Let me know what you think in the comments to at [email protected].