Brad Clark

Brad Clark has worked on a wide range of projects; from modeling and rigging for television and video games to editing motion capture for Gollum in “The Lord of the Rings: The Two Towers.” while at Weta Digital. His career has taken him around the globe: from Florida to the Philippines, from Texas to New Zealand. Brad taught animation, character design and setup classes at Full Sail, trained 2D animators on Softimage in Manila and headed up internal training on motion capture, character rigging and scripting for artists while with Acclaim Studios, Austin. During his time at Acclaim, Brad designed an automated scripted character rigging and weapon system with Steev Kelly for  “The Red Star” game and helped create a universal animation pipeline for the studio .  A previous two time Autodesk Master Class instructor including co-authoring with Chad Moore,  the only class dedicated to custom character rigging with Motionbuilder- The Character Animator Toolkit for Motion Builder. Brad has twice been an instructor for the incredibleConceptart.org workshops and was lead author of “Inspired 3D Advanced Rigging and Deformations” with John Hood, and Joe Harkins. Most recently, Brad has provided custom training and consulting for Bungie, Disney Junction Point Studios and Reel FXon Motionbuilder, Maya and 3ds Max.   During his work with Disney, Brad designed and built the Epic Mickey character rig and evaluated and helped guide the engine animation requirements needed to meet the extreme demands of the design.
Brad is currently a Character Art and Technology Consultant actively working with several next generation rigging and animation software projects, teaching workshops for high school students,technical software support for Motus Digital, program chairman for the 3d Austin Users Group and the Austin Autodesk 3December event.
You can find out more detail about Brad at linked-in.com

 

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