Chad is a veteran technical artist, animator, manager and director specializing in character animation for games and game cinematics. Over the last 10 plus years he has been creating character set ups, MEL and Python scripts and tools as well as building art and animation pipelines. He is a two time Autodesk MasterClass presenter, adjunct instructor at Mount Ida college and also an advisory board member and past course director at Full Sail University. He continues to contribute to high quality game projects, focusing on art and animation pipelines and workflows. As a manager, he strives to cultivate a positive collaborative environment. Over the last 5 years he has transitioned to a leadership role, first as a Lead, then Manager of animation at SCEA(Sony) and currently is the Director, Technical Art and Animation at a large game development company in Boston MA. Find out more about him on linkedin and his website.