August 2014 (AIR)
With James Direen from Reel FX, Thursday August 21st
We would love to have you join the conversation by subscribe here. We are very excited to have James, who did some excellent work on some complex rigging for the upcoming “Book of Life”, so you might not want to miss this.
I like to tell people I’m technically an artist. My passion is really split down the middle between traditional art and straight-up computer science. That is what I love about cg rigging: the more I learn and practice on one side, the better I feel I understand the needs of the other. My career started at Idol Minds, a game studio in Louisville Colorado, where I primarily worked on the PlayStation Network game “Pain.” I loved the small studio environment where I could wear multiple hats — rigging one week, animating the next. Now I’ve been at Reel FX for 4 years, recently finishing work on their second feature animated film, “The Book of Life”. Here I am continually amazed and fueled by what we can accomplish with a large team.
James has just finished up his work on Reel FX production of “The Book of Life” and has worked on some other great projects, check his Filmography.
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